![]() Act 1 is the least interesting phase of a summoner's life, since combat amounts to "Round 1 summon Incarnate and buff with Power and Farsight. Put all your skill points into Summoning until you max it out. ![]() ![]() Summoners are a lot of fun if you like playing a support/buff/debuff role.Īct 1: Put 1 point each into Strength, Intelligence, Finesse, and Constitution (this should let you use pretty much any gear you find, go wand+shield for your weapons), put the rest of your stat points into Wit (you'll be the designated secret/trap spotter for Act 1.) Go for any piece of armour that has +Summoning on it (past that, flexibility lets you use any piece another party member doesn't need).
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